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Wednesday, 4 January 2012

All Zombies Must Die! | Review | Playstation Network | 04/01/2012

Overall:     Overall - 6 out of 10 6
Gameplay: Gameplay - 6 out of 10 6
Graphics:   Graphics - 7 out of 10 7
Sound:     Sound - 7 out of 10 7

The Good: Great zombie blasting fun with weapon crafting, Great visual style and audio quirks, Humour can be a hit...
The Bad: ...and a miss, Constant fetch quests dull very quickly, No online multi-player

All Zombies Must Die! All Zombies Must Die! All Zombies Must Die! All Zombies Must Die! All Zombies Must Die! 
Pretty self explanatory really
...it's fairly hard to write an opening paragraph for a game when it lays its cards on the table from the title alone. All zombies certainly must die, there's no denying that, but All Zombie Must Die! adds a little spice to executions with electrified shotgun shells, radioactive SMG's and ray guns. Optional names consisted of 'Pimp My Firearm', but apparently that's just too vague.

The final zombie invasion on 2011 has begun, and it all feels rather familiar. Zombies have risen, and an intrepid foursome must use anything in their grasp to ensure they don't become lunch. However, the group of misfits certainly don't look like they want to be in each others company. An overly zealous gamer who has no grasp of reality, his ex-girlfriend, a scientist high in intelligence and low on friends...and an extra terrestrial.

A solid dual stick shooter at heart, All Zombies Must Die! also juggles many an RPG element with it. Blasting away ro tting hordes stacks up the XP to spend in traditional aspects of RPG survival. Stocking up on loot, however, allows you to craft your own improvised weapons and modify your standard zombie slaying arsenal with glorious status ailments. Shelling out in elemental upgrades saps the seriousness out of crafting systems generated by the likes of Dead Island, ...

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